Advice to Reach Top 500 If you browse any Overwatch related forum, whether it would be one of the many subreddits, official Blizzard forums, or...
This article is the third installation of a three part series. Find Part 1 here and part 2 here. Competitive depth can serve as a...
I proposed in the last article that game developers can influence the competitive potential of a game by tampering with its difficulty and complexity....
The question whether to favor casual or competitive players when making game design decisions is relevant to all esports. Especially in Overwatch; different reasons...
Recent LCS drama between team owners and Riot's Marc Merrill raises related questions for the future of Overwatch. Overwatch tournament owners have been reaping the...
Player personalities tend to be transferable from game to game, and it turns out that in-game characters across different titles share some eerily similar...
Let's be honest, Ana's been getting a pretty bad wrap. Although it's true that she has a comparatively disadvantaged skill set, there's always a...
Recent changes to McCree and Ana sparked expectations for drastic metagame changes. None of that happened to say the least. Ana Updates Ana was buffed. She’s...
Player personalities tend to be transferable from game to game, and it turns out that in-game characters across different titles share some eerily similar...
Player personalities tend to be transferable from game to game, and it turns out that in-game characters across different titles share some eerily similar...
Bastion seems to be a popular hero of with a lot of the newer Overwatch players and that's completely understandable – there's no better feeling that mowing...
Overwatch runs on a 12 man 6v6 format. Competitive mode, which is said to come out 'soon', will follow the same design. Why is Blizzard steering clear of the better known 5v5 format. Why do they want 12 players instead of 10?