Last week I discussed limited design space in Hearthstone. With card games it is often very easy to see examples of limited design space,...
This subject is something I feel strongly about, and have for a long time. Mission reward systems in games as the sole way to...
Path of Exile Delirium Information So Far
The new Path of Exile league is right around the corner! As...
Hearthstone's Heroic Tavern Brawl is back, and even if beginners should stay far away from the game mode, for pros or dedicated ladder climbers,...
The first step to mastering any competitive game is to minimize your unforced errors. The concept of forced and unforced errors comes from...
And why does that design space seem to matter so much to Hearthstone's players and developers?
When talking about Hearthstone and the decisions of the...
The trick to becoming a winning player isn't to avoid losing entirely, but rather avoid as many losing streaks as possible. Losses in League of...
Recent LCS drama between team owners and Riot's Marc Merrill raises related questions for the future of Overwatch.
Overwatch tournament owners have been reaping the...