3. Cassiopeia
If you want a late game carry, look no further. Cassiopeia is poised to become the strongest 6-item carry in the game. Firstly, she can no longer buy boots (which totally makes sense if you think about it…). Countering this, she gains 4 Movement Speed per level, amassing a total of 400 base movement speed at level 18, nothing to laugh at.
Her Miasma (W) saw the most significant change, similarly to Zyra’s Deadly Spines (Q). Instead of being a small circle on the ground, Miasma (W) now fires a gigantic arc that stops at the first terrain hit. It’s as if her previous skill’s area was multiplied by 10. Even scarier, enemies cannot use any movement abilities while inside the cloud; if this includes flash, it might be a little bit too over-tuned.
The first professional team to have a skilled Cassiopeia player is going to really cause some problems. A 6-item (no boots), area of effect, DPS mage in the late game is probably the most frightening combination I can think of. At worst, she’s a ticking time-bomb that will detonate past 30 minutes. Her new W eliminates movement options for the other team, and might be the best zoning skill in the entire game. Of all the mage re-works, this one is definitely the most drastic, while also perhaps being the riskiest.