Five: Mind Control Tech
Everyone who plays arena, or has ever watched any big streamers play – especially Kripparrian – will know this card intimately. This is the one you forget to play around, or think about but push out of your mind, and get punished by having your best minion stolen. Mind Control Tech is one of those cards that can single handedly turn the tide of a game. Going from losing to stealing one of their minions, as well as playing your own, in a single three mana card, is extremely powerful.
The downside of this card is that if you are unable to meet its conditions, the card is rather lackluster. However, because of the massive potential upside, it is certainly one that you’ll want in most decks. The only decks that may not want it are ones that intend on getting quick victories, where their opponents will never have more than four minions in play. And for goodness sake, remember this little guy when you’re playing, there’s no reason to play into him if you can avoid it.