Don't Fear The Baiter
Your assignment is simple: die a glorious, selfless death. But make it look like you're at least sort of trying.

Bait Two Mates for a CT Eco Win on Inferno’s B Bombsite

Apr 14, 2016
Your assignment is simple: die a glorious, selfless death. But make it look like you're at least sort of trying.

Gather close, gentle readers. Today, I’m going to share something very special to me with all of you. No, it’s not a sandwich. It’s the best PUG strat ever invented–I mean that in all seriousness–and it’s snagged me more eco wins on Inferno than I care to count. If the chance presents itself, I will always use this strat. Even if it doesn’t work, it’s always worth a good laugh.

What You’ll Need

Here’s what needs to happen before you give this winner of an eco strat a shot:

    • Lose your CT pistol round. Obviously this shouldn’t be your goal going into the round, but it’s a necessary prerequisite. This strat only works once, and it works best early in the half, before the Terrorist side has a chance to figure out how your team usually defends the B bombsite.
    • Have at least vaguely co-operative teammates. You’re going to need the whole crew on board for this one–all 5 of them. If you started T side and there’s been some friction between players, this strat might be a little bit of a hard sell.
    • A willingness to die for the cause. You–yes, you–are going to have to sacrifice yourself for this to work. And there’s no getting around it: your goal is to die. Not get kills. Just die.
    • Someone else on your team who’s willing to die for the cause. If you solo-queued, quickly check the scoreboard and pick whoever has the most commendations for leadership/friendliness. If you queued with a friend, then they’re going to become a martyr alongside you–I’ll be honest, this strat works best if you have a friend with you who knows how it works, but it’s not impossible to find one other person who’s down to toss their life away and give it a shot.

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The Setup

Alright, you lost pistol round. It sucks. I know. Get over it, though, because you’re about to bounce right back (probably). Here’s a pitch to my team if I want to give this a shot:

Hey, you guys want to try something cool?

Even if there’s no response from your team, you’ve got 15 seconds to convince them to go along with your harebrained scheme, so you gotta keep going, and you have to keep it simple:

“Alright, everyone go B. Me and ([name of person I queued with]/”one other person”) are going to run down Banana and die. Everyone else–buy armor and a pistol, and hide in the back of B. They’re going to walk into the stack and…”

Your 15 seconds have probably run out by this point, but that’s all they need to know. You can explain the finer points to them as the round plays out. If you’re hesitant to assume the role of leader, don’t stress too hard: I’ve called this strat with random people in solo-queue MM and CEVO, and only person has ever refused to go along with it (I think they had voice chat disabled). I think this has something to do with the fact that they aren’t the ones who are dying, they’re usually game to give it a shot.

Like I said, you’ve gotta be a little bit selfless with this one.

Phase One: Don’t Fear The Reaper

Just like you announced to your teammates, you and your courageous Counter-Terrorist pal are going to “run down Banana and die.” That’s literally all you have to do. I mean, take a few potshots at the enemy, and it’s not a bad idea to tag them up, but the strat works best when you die without killing any Terrorists.

Don't Fear The Baiter
Your assignment is simple: die a glorious, selfless death. But make it look like you’re at least sort of trying.

Part of what makes this strat successful is PUG mentality: on Inferno, attacking Banana as a Terrorist is the easy way to take a 1 v 1 aim duel. Even at lower ranks, there’s always at least two players on the Terrorist side who make it their sworn duty to try and get a pick at Banana every gun round.

Now that you and your dear friend have been shredded to pieces by a horde of Terrorists stampeding up Banana spamming their Mac-10s, what’s next?

Phase Two: Meanwhile, Back at the Bombsite

If you’re the chatty type, you can explain the ideal positioning to your teammates while you’re en route to your certain death. Here’s how the remaining members of your team should arrange themselves in the B bombsite–it’s not a huge deal if they choose different hiding spots (such as Spools or First Oranges), but playing this round from these positions will establish an incedibly effective pistol crossfire.

Player One: New Box

If you're feeling like a real dick, you can boost into the ninja spot above New Boxes. Baited for days.
That’s it, just come a little closer…

Player Two: Dark Spot

This spot is reserved for master baiters.
My, what big guns what you have!

Player Three: Second Oranges

Me? Oh, I'm just baiting in the corner over here. Don't pay any attention.
And what big strats you have!

Phase Three: The Master of the Bait

I mentioned this earlier, but it’s worth repeating: this strat works in MM/CEVO, even against players who might be better aimers or more experienced, because of “PUG psychology.” Nobody expects this level of organization from random players, and fair enough. Furthermore, getting two quick immediate picks on B as a Terrorist means that you should, in 99% of cases, take the bombsite. In some cases, this is even more true in the second round, when it’s common for the CT side to make a pistol/armor buy and use a standard 2 B, 3 A defensive setup.

Here’s how the round usually plays out after you and your pal have laid down your lives for the cause:

  • The Terrorists will immediately push the B bombsite, usually throwing a smoke for CT and, if they’re especially cautious, tossing a cursory flash or two. Note: make sure you watch the deathcam–you’ll be able to let your team know if the other team took the bait or not.
  • If it wasn’t clear from your deathcam, the player in Second Oranges will be able to hear if the Terrorists are running into site and relay that info to the team.
  • Three or four Ts storm the bombsite with the bomb.
  • Getting the timing right on this can be very tricky, but your team shouldn’t reveal themselves until the bomb is going down. However, if one player is discovered (and it’s usually whoever’s in Second Oranges), then the players in Dark Spot and New Box should immediately peek and try to pump the Ts full of digital lead–your cover’s been blown, and, unless the other team is pretty thick, they’re going to clear out the rest of the site.

You have to be fast and accurate after you’ve revealed yourself, but it’s incredibly easy to win with pistols and armor against a squad of clueless Terrorists with their back turned.

Advanced Notes

“But J.P.,” you say, “what if they go A, huh? Betcha didn’t think of that.”

Woah, take it easy. Guess what? If they go A–even after the bait has died in Banana–then your teammates can just try to save their armor and pistols for the next round. Trying to retake A in a 3 v 5 is a fool’s errand anyways, and by saving your equipment you’re going into the third round with a fighting chance.

I swear, there’s like zero downsides to this strat. Here are some ‘pro tips’ I’ve picked up over time.

  • If you win the round, you’re going to crush the enemy team’s morale. It’s okay to gloat about it.
  • You and your fellow bait are only buying P250s (instead of a full pistol + armor buy, which runs about $1200 – 1500) on the second round, which makes this an excellent way to make sure at least two people on your team will have all the nades you need in the first gun round on your CT side. As casters are fond of reminding viewers of games while filling dead air before a game on Inferno: “Nades are incredibly important on Inferno.” So, even if you lose this round (unlikely, but possible) and neither of you get any kills in the first three rounds, you’ll both enter the fourth round of the half with $5400–enough for Kevlar + Helmet, an M4, and a full arsenal of grenades (1 smoke, 2 flashes, and an HE or Incendiary Grenade).
  • This strat can work later in the half, but Terrorist teams–in PUGs–are way more careless in the second round. As the half goes on, most Terrorist sides on Inferno slow down the pace of their attack, especially when it’s possible that the CTs could have force-bought an M4 or SMG.

Did you use this strat in a game? How’d it go? Send a demo file or video of you using this in MM to and we’ll feature it in on our website! ThinkI’m an idiot? Shoot me an e-mail or let me know on Twitter!

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J.P. Corner
J.P. Corner is Esports Edition's Executive Editor. He was introduced to the wonderful world of esports by his older brother in mid-2014, and has a degree in Literature from Bard College. You can contact him via Twitter at @jpcornerGG.
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