Five: Flame Juggler
While not nearly as bad as the other cards on this list, Flame Juggler does make the cut. The reason for this is that he is a turn two play, and whether he hits or not can easily change the course of the game. If he manages to kill your opponent’s 1/1 or ping off a Divine Shield, his value is incredible, representing a two mana body and a Mage’s hero power. However, if he misses he is basically just a below average two mana body. Nearly a two mana difference in value based entirely on a coin flip on turn two. He only throws one flame, and it doesn’t do a lot of damage, but in many situations it can mean the difference between winning and losing, giving him the final place on our list.